![]() For the uninitiated Blizzard is the juggernaut game developer behind the hit franchises World of Warcraft (WoW), Overwatch, and Starcraft. ![]() The first stop was Blizzard Entertainment for a four-day facial anatomy workshop. I’m recently back to London after a long trip to the West Coast (LA, San Francisco). ![]() A timelapse of the sculpting process coming soon. It includes a quick torso study for context and posture, as well as what I imagine to be a mass of matted, dirty hair. The second, and my preferred version (above), leans toward a more human interpretation of facial characteristics. ![]() The first, below, pushes the facial characteristics more towards primate, but with the spark of intelligence one would expect of the genus Homo. Taking these few data points and a handful of images of the incomplete skulls of homo Naledi, I put together a couple versions. We know they were short of stature, possibly standing barely five feet tall, and had small skulls exhibiting primitive features including reduced cranial capacity (half of a modern human), robust orbital tori, reduced/absent chin, but with small teeth and gentle canines. The species appears to be a interesting mix of human and primate characteristics – hands and feet very near our own but with shoulders and pelvises closer to our primate ancestors. 250,000 year ago) – discovered in 2013, to great acclaim, by a pair of cavers fumbling around in a South African cave system. I happened to have a relatively free day and was excited to do some digital sculpting so I said I would give it a try.įirst, who or what were Homo naledi? It turn out they are fairly recent relatives of modern humans (ca. The request was for a concept of what the extinct homonid species Homo naledi would have looked like in life. ![]() A producer friend recently asked if I had time to put together a quick sculpt for a pitch he was giving to a potential client. ![]()
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